Asked and Answered Pursuit of Dreams
Asked and Answered: Pursuit of Dreams
Hi everyone! Today we have a jump-start into an up and coming game
company. They are listed on
Facebook http://www.facebook.com/badtouchstudios,
Twitter @SpiritWebb and yes they have a few more places. Another one of those is here, right
here, and now my blog!
Before we get into all the rest let’s me introduce myself to you, I
am Christopher and will be doing a fast paced and free and easy asked (questions)
and answered today. Also I want to
let everyone know that I was not paid to write this. Since today’s blog is not about me; that’s it for the
introduction for myself.
However, we are going to read about a man named Tad starting
up a gaming business with a small group working on their dreams, if they do not
do that, then it will remain a dream.
They want it to become a reality!
Tad let’s get started on this
Asked and Answered, to hear more about you dream.
Me: Tell us about
you, for those readers out there that literally do not know you, now is your
chance to speak a little about yourself. Is Tad a nickname, are you married or single? Some generalities about who you are and
then we can lead into other things.
Tad: Hello everyone! Nice to be here today. Let me state, Tad is not a nickname
that is my name. I tell everyone
that I was named after Lincoln’s 11th son, however the truth is: I
was named after Tad, off of the soap opera “All My Children.” I am engaged and soon to be
married. We have known each other
for a while she is my world and we have two children, CJ and Ari. She also happens to be our writer,
Sam. I am originally from Aurora,
CO, however moved to Arkansas in 1997 to help take care of my grandmother. I have a younger brother. My mother lives here in Arkansas. Went to college for Graphic Arts and
spent several years in Information Technology where I learned project
management, programming and managing a small team across different shifts
throughout the day. Most of
everything else has been self-taught.
Me: Congratulations
on the engagement and children!
That is great news and does that mean you will share more on that
another time? How many people are
with you in this business? What
are their names?
Tad: Yes will
share more on it at a later time in regards to our engagement. As far as Bad Touch Studios is
concerned, we have a total of 4.
Sam, she is our writer.
Scott, is our music and sound effects composer, as well as my business
partner. Jose, is our concept
artist and then myself, anything not mentioned above I handle and I still pitch
in to help with the writing, if needed.
We had a new person, Shea join our team. He came on to help with programming. So I guess we have a total of 5 then. –Laughs slightly-
Me: When did you
realize its time to work on your dream?
Tad: Oh, this is
a hard question. Let me see… we
been working on it for some time now, I guess I want to say around the last
decade. I met Scott in 2006, and
he told me about his love for filming, and I had the same love except mine was
for animated movies, not live-action.
So we agreed that we should form a film studio. We want to focus on what we love to do,
not the money, so we agreed that we would donate as much of our profits as we
can, allowed by law, to different charities around the world, so this has been
our drive and passion. A lot of it
has been planning, information gathering and we decided to stop talking about
it and DO IT! So we thought about
a way to get started, since we do not have the start-up, and decided making
games would be a good start as with any business it has to start somewhere.
Me: I’ve noticed
on Kickstarter & your Press Release different platforms for this game. Good
to see it on so many. Tell us
about that and why each of those platforms (Operating Systems)?
Tad: We wanted to make the game available
for the different Operating Systems as they are still popular even with the new
game consoles coming out. In fact
Linux is becoming more popular, so we decided to add that as well. Cover every OS we can. We are looking into porting it to iOS,
Android, Window 8 mobile platforms.
We looked into Xbox, PS and Wii, and those license costs are a little
out of our reach at this moment in time.
Me: Did any foods
or vacation give you inspiration for staying motivated in working on anything?
Tad: No, but with anything in creating,
you’re looking everywhere. Whether
be locations to film at, or the different textures in your environment when working
on a game. Everything can be a
motivation. I watch horror movies,
play horror games, look up photos of random creepiness for inspiration and
idea’s to place in our current game Trapped! There is a movie called “Indie Game: The Movie” that I watch
when my motivation drops and I pick right back up after the end of it. I am going to say I probably watched
that movie a dozen times now and it still fascinates me.
Me: You are
utilizing many resources of social media such as Facebook and Twitter. That is including Kickstarter. Do you have those links (or URLs)? Any deadlines we need to know about?
Tad: Our Kickstarter campaign ends the
morning of May 3rd, 2014.
If it fails, I will wait a couple weeks and re-open the campaign.
Facebook: http://www.facebook.com/badtouchstudios
Twitter: @SpiritWebb (This is my personal as I do not have
one for BTS, but I do post about it on mine.)
Indiedb.com: http://www.indiedb.com/games/trapped-game
Indie-resource.com:
http://www.indiedb.com/games/trapped-game
Website: http://www.rockywoodinc.com
BTS Blog: http://badtouchstudios.wordpress.com
Section 18 (Backstory of Trapped): http://badtouchstudios.rockywoodinc.com/section18
Me: After you
have reached your goal on KS what will be next for your company? Do you have
any other types of games in mind?
Tad: First thing is to update hardware and
software. Mainly software. Upgrade our game engine, purchase the
licenses for mobile to allow us to port to the mobile market. Have to pay our people. We are just like anyone else and we
have our bills to pay, we have gone all-in with this, meaning we have put all
our money we have in it to make this dream a reality. We also need to hire a 3D artist who can go in and create better
and if not more assets. 3D artists
are not cheap and this is where most of it is going.
We also have another game idea on the board, but will not
work on that until Trapped! is completed.
We stay focused on one game at a time.
Well that’s it guys and gals, stay tuned there will be bi-weekly
updates covering many things about the game and the people making it. Remember to check out their Kickstarter
page http://kck.st/1kvzlDL. Perhaps next time Tad will bring along a
teammate to do our Asked and Answered.
Do take note that all answers are supplied by the individual(s) are exact and unchanged.
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Ever wanted to leave your mark in the world? Do it now! In a digital way kinda like signing my blog with your comments below. Not sure how, well here is mine -
I WAS HERE – Christopher
Continue reading the next part of Asked and Answered Pursuit of Dreams Continues
Do not be shy, Comment below, Follow us, and sign up to get Email updates on the very next postings. Remember to LIKE and SHARE this posting on Facebook & Tweet your Twitter too.
Ever wanted to leave your mark in the world? Do it now! In a digital way kinda like signing my blog with your comments below. Not sure how, well here is mine -
I WAS HERE – Christopher
Trapped looks intense almost like playing a creepy pasta story line, can't wait till they throw out some BETA testing so I can try it out.
ReplyDeleteSure does look interesting and as the weeks pass by, Tad will give me further updates, along with those URLs he shared with us.
DeleteThanks for taking the time to comment, keep them coming!
Interesting!!
ReplyDeleteWhat part did you find interesting?
DeleteRemember to sign up for updates and check out the Archives for previous published posts. Thanks!